Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and. Human-Computer Interaction with Mobile Devices and Services. 5th International Symposium, Mobile HCI , Udine, Italy, September , The MOBILEHCI series provides a forum for academics and practitioners to discuss the challenges and potential solutions for effective interaction with mobile.


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MobileHCI – Beyond mobile: The next 20 years

Hci for mobile devices edit ] The history of mobile interaction can be divided into a number of eras, or waves, each characterized by a particular technological focus, hci for mobile devices design trends, and by leading to fundamental changes in the design and use of mobile devices.

Although not strictly sequential, they provide a good overview of the legacy on which current mobile computing research and design is built. However, at that time the necessary hardware to build such system was not available.

When the first laptops were built in the early s they were seen as transportable desktop computers.


Miniaturization By the early s, many types of handheld devices were introduced such as labelled palmtop computers, digital organizers, or personal digital hci for mobile devices PDAs. Connectivity ByMartin Cooper worked at Motorola developed a handheld mobile phone concept, which later on byled to the introduction of the first commercial mobile phone called the DynaTAC X.

Mobile interaction

Apple iPhone Convergence During this era, different types of specialized mobile devices started to converge into new types of hybrid devices with primarily different form hci for mobile devices and interaction designs. Onthe first device of such technique, the " smartphones " was introduced.

The first smart phone was the IBM Simon and it was used for making phone calls, calendars, addresses, notes, e-mail, fax and games.


Divergence During the s, a trend toward a single function many devices started to spread. The most famous device of this era was the Apple iPod on Apps DuringApple Inc.

It was a converged mobile device with different features functionality.

The most important thing is that it represents a significant rethinking of the design of mobile interactions and a series of notable interaction design choices. In less than a decade Apple Inc.

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The goal of mobile interaction researches is to understand the requirements and needs of mobile users. Compared with stationary devices mobile devices have specific, often restricted, input and output requirements.


A goal that is often named is to overcome the limitations of mobile devices. However, exploiting the special opportunities of mobile usage can also be seen as a central goal.

Disciplines involved[ edit ] Mobile interaction is a multidisciplinary area with various academic subjects making contributions. This is a reflection of the complicated nature of an individual's interaction with a computer system.

This includes factors such as an understanding of the user and the task the user wants to perform with the system, understanding of the design tools, software packages that are needed to achieve this and an understanding of software engineering tools.

The following are the main disciplines involved in mobile interaction: Psychology[ edit ] Many of the research methods and system evaluation techniques currently used in mobile human-computer interaction research are borrowed from psychology.

As well as attitude measures, performance measures that are used in mobile human-computer interaction research hci for mobile devices come from the area of experimental psychology.

Understanding users and their needs is a key aspect in the design of mobile systems, devices, and applications so that they will be easy and hci for mobile devices to use. Individual user characteristics such as age, or personality physical disabilities such as blindness, all have an effect on users' performance when they are using mobile applications and systems, and these individual differences can also affect people's attitude towards the mobile service or device that they interact with.

Computer science[ edit ] Computer science along with software engineering is responsible for providing software tools to develop the interfaces that users need to interact with system.

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